Last modified: 2021-10-08
Abstract
As many traditional classroom learning has now shifted to online learning, several educators have adapted digital game-based learning in their teaching practices. Numerous studies have been conducted to investigate the effects of game-based learning on students’ learning attitude and performance. The emergence of escape rooms or escape games in educational settings has become a promising scientific field and has increased the interest of researchers and educators as a new form of game-based learning. Previous studies have shown that the use of escape games helped in improving students’ performance and engagement in mathematics. However, there is no known evidence of the implementation of digital escape game in secondary mathematics lessons in Brunei. The aims of this presentation are to review previous relevant literature about implementing digital escape games in mathematics and the impact of digital escape game on students’ performance.